Our project is a videogame entitled "The Final Frontier". It is a procedural tower-defense roguelike game. You play through a tower defense game with unique towers and upgrades, but each tower is a unique entity which you can level up and apply procedural modifiers too which can drastically change the way they interact with the game. On top of that, the enemies "evolve", gaining unique modifiers which also change the way the player must handle them.

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FinalFrontierv1.7z 20 MB
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AllFilesRaw.7z 61 MB
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FinalFrontierv1.02.zip 10 MB
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FinalFrontierv1.03.zip 11 MB

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This game feels a little too hard. I would recommend having easy only last 6 rounds and have the game not starting modifiers on enemies or send in "Speed 50%" enemies until after you've gotten your bearings. Also, maybe a preview of what's coming next? Other than that, this is a fantastic game. Maybe an option to mute the sound on the game, that would be nice.